package day_09;

import java.util.Random;

public class FightGame {
    private String name;
    private char gender;
    private int blood;
    private String face;
    //face数组
    String[] boyfaces = {"风流俊雅", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};
    String[] girlfaces = {"美奂绝伦", "沉鱼落雁", "婷婷玉立", "身材娇好", "相貌平平", "相貌简陋", "惨不忍睹"};

    //attack 攻击描述：
    String[] attacks_desc={
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，捶向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的捶向%s。",
            "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。"
    };

    //injured 受伤描述：
    String[] injureds_desc={
            "结果%s退了半步，毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中，%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声，显然受了点内伤",
            "结果%s摇摇晃晃，一跤摔倒在地",
            "结果%s脸色一下变得惨白，连退了好几步",
            "结果『轰』的一声，%s口中鲜血狂喷而出",
            "结果%s一声惨叫，像滩软泥般塌了下去"
    };

    public FightGame() {
    }

    public FightGame(String name,char gender,int blood) {
        this.name = name;
        this.gender=gender;
        this.blood=blood;
        setFace(gender);
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }

    public String getFace() {
        return face;
    }

    public String getface(){
        return face;
    }

    public void setFace(char gender) {
        Random r=new Random();

        if(gender=='男'){
            int pos=r.nextInt(boyfaces.length);
            this.face =boyfaces[pos];
        }
        else if(gender=='女'){
            int pos=r.nextInt(girlfaces.length);
            this.face =girlfaces[pos];
        }
        else{
            this.face =girlfaces[boyfaces.length-1];
        }
    }

    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }
    //显示角色
    public void showrolyinfo(){
        System.out.println("姓名:"+this.name);
        System.out.println("性别："+this.gender);
        System.out.println("血量："+this.blood);
        System.out.println("样貌："+this.face);
    }
    //战斗过程
    //方法调用者攻击参数
    void attack(FightGame role){
        Random r=new Random();
        //出招招式
        int pos=r.nextInt(attacks_desc.length);
        String kungfu=attacks_desc[pos];
        System.out.printf(kungfu,this.getName(),role.getName());
        System.out.println();
        //随机伤害值1-20
        int hurt=r.nextInt(20)+1;
        //计算剩余血量
        int remainblood=role.getBlood()-hurt;
        //判断剩余血量
        remainblood=remainblood<0?0:remainblood;
        //修改剩余血量
        role.setBlood(remainblood);
        //受伤描述
        if(remainblood>=90){
            System.out.printf(injureds_desc[0],role.getName());
        }
        else if(remainblood>=80&&remainblood<90){
            System.out.printf(injureds_desc[1],role.getName());
        }
        else if(remainblood>=70&&remainblood<80){
            System.out.printf(injureds_desc[2],role.getName());
        }
        else if(remainblood>=60&&remainblood<70){
            System.out.printf(injureds_desc[3],role.getName());
        }
        else if(remainblood>=40&&remainblood<60){
            System.out.printf(injureds_desc[4],role.getName());
        }
        else if(remainblood>=20&&remainblood<40){
            System.out.printf(injureds_desc[5],role.getName());
        }
        else if(remainblood>=10&&remainblood<20){
            System.out.printf(injureds_desc[6],role.getName());
        }
        else {
            System.out.printf(injureds_desc[7],role.getName());
        }
        System.out.println();
    }


}
